There's still a lot of work to do to get it working and stuff, but after the game's rendering is ported to OpenGL and stuff, most of the job is done. There's that "90% of the work is done after porting to OSX" figure (from the Ryan Gordon talk at Steam, Dev Days) but want to know how accurate that is and to have some perspective on it if it is true (because that 10% could be months of work for one person). I'm quite curious to know from your first hand knowledge, how much extra work it is to move a game like The Stanley Parable from OSX to Linux (compared to say Windows to OSX)? I see that kind of comment a lot (I make it too, but obviously to inform in a nice way and not demand like an idiot). QuoteOne of the most common complaints I have seen are "omg you ported to osx first and the linux port isnt out yet wtf theyre almost the same". Quoting: Segata SanshiroAlso, Gran, it's super cool of you to use your free time commenting and replying to people like this and setting the record straight! Working in my own time is not a business decision, and as you said, I just stopped doing it in my free time. If I personally really enjoy doing something, I enjoy it for myself and I couldn't care less what other people do, think or say about it. Doesn't make a difference for me, to be honest. if the developer had fun making it, that's fine. Who cares how, when or why a developer finished his work? I pay money, I get the product. If you don't enjoy that part of your job and you can't just ignore it, just don't work in your free time. It's not a 's a business decision.Īfter all, the company will make money from linux sales, so they should be able to deal with impatient customers. Let's not exaggerate the "free time" and "working for fun" part too much, though. That's probably the worst thing about this - not only were people trolling a dev, but a dev who was doing a nice thing and who clearly enjoys his work. He is also being paid to do it during office hours, that's why its delayed but not canceled. If you read Gran's post, he was doing it in his free time because he enjoyed it. Quoting: novemberist Quoting: Segata Sanshiro QuoteI don't know how your company actually works, but why would they have you working on it in your free time in the first place? They can expect some considerable revenue from a linux port, so they should really assign (and pay) a developer to do this full-time.
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