Game Informer praised it for staying true to the game design and retaining the gameplay and levels of its predecessors. Edge magazine, in contrast, was more critical and preferred the game sacrifice more authenticity in favor of utility. GameZone gave a similar response, stating that the game doesn't deserve as much praise as the original game, but still thought the game was unique enough to stand out against other Game Boy Advance titles. IGN gave a more lukewarm response, but still praised the game and developers for attempting to stay as faithful to the original. GamePro complimented the visual style, stating the environments were beautifully detailed and ripped straight from the original. GameSpot praised the game for being matching the quality of the console version stating: " Jet Grind Radio is just as enjoyable on the GBA as it was on meatier consoles". When it came to the game's presentation and accuracy to the original Dreamcast version, the game received high praise among critics. The game was featured in IGN 's as a runner up for their "Game of the Month" of June 2003, and was also the runner up for "Best Extreme Sports" category in IGN's 2003 Awards. The game has an aggregated score 74 out of 100 based on 22 reviews. Jet Grind Radio was received with positive reception among critics. Jet Grind Radio Aggregate score Aggregator Soundtrack was developed by Shin'en and recreated six tracks from the original game into repeating, 1-minute long songs The game was released in North America on June 26, 2003, and in Europe on February 20, 2004, under the name of the original Dreamcast version, Jet Set Radio. The levels ranged from exact duplicates to reminiscent counterparts of the original Jet Set Radio. The music count was reduced from more than 21 to around 8, and the songs that remained were reduced to 30 to 45-second samples. Despite the hardware limitations, cartoony graphics were designed to emulate the look of cel-shaded graphics. The game utilizes the same engine and isometric perspective as the Tony Hawk Pro Skater GBA titles. Jet Grind Radio was developed by Vicarious Visions who previously developed the GBA demakes for Tony Hawk Pro Skater and published by THQ. The object of the game is to "Tag" certain surroundings with graffiti before the time limit runs out or "before the indomitable array of cops arrive". The Rokkaku group and the Tokyo-to construction conglomerate have teamed up to clamp down on the "Rudies", the game's term for the Graffiti spraying teenagers. Like in the Dreamcast version, the player assumes the role of one of the GG's, a graffiti gang, led by Beat (who is also the first playable character in all versions apart from Jet Set Radio Future. Jet Grind Radio also offers 4-player multiplayer that allows players to compete within the unlocked time attack modes. The three modes involve tagging an entire city, racing, and performing tricks. After completing the story mode of a specific neighborhood, three new time attack modes are unlocked for that neighborhood. Players can collect hidden icons scattered throughout in order to expand the number of graffiti tags. The game offers a graffiti editor to customize and create unique graffiti tags. When a key location is reached, players must tag it with graffiti that may require a single press of a button, or a sequence of buttons that need to be pressed at the correct time. Players can grind on rails and perform tricks. The goal of the game is to traverse through neighborhoods and find key locations to tag them with graffiti under a specific time frame. Instead of being a 3D game using polygons, the game is a 2D game with an isometric viewpoint. The gameplay of Jet Set Radio differs in several key areas from its Dreamcast counterpart. Jet Grind Radio is an action platform game based on the Dreamcast version.
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