![]() ![]() Sadly, it looks like we were a little too ambitious with some things on our 2022 update schedule, so some features will have to be postponed to 2023. It's the end of the (work) year for us here at Boxelware and we'd like to take the time to share our plans for Avorion for 2023 with you. Avorion Roadmap 2023Hello dear space farers, pirates, miners, explorers, and faction war wagers! F10, /profile and /status no longer stall client/server during the output filedump.Improved server performance when leaving rift sectors.Strongly reduced memory usage of scripts.Improved general performance of scripts. ![]() Note: 24s loading screen down to 6s loading screen for massive asteroid fields on our workstations at the office.Drastically improved performance of loading screens when there are lots of asteroids and shaders are set to "Normal".Improved performance of loading screens when ambient shuttles are enabled, but none are active in the sector.Note: This was on our office workstations, impact on other machines can differ, but there should be a notable impact especially for older hardware.Improved performance of base game loop (client & server) by 0.6ms (ca.If a players ship is equipped with multiple upgrades which reduce hyperspace cooldown, then make only the best of it count and ignore all the cooldown reductions of the other ones.Ĥ.Performance "While working on our next free content update (more on that here) we've made major improvements to sector loading times, as well as some adjustments to our RAM management, that we didn't want to keep from you, so, enjoy!" Make those ion/pulse turrets disable boost for some time.ģ. Give us a hyperspace blocking TURRET or make those shield penetrating ion/pulse cannons block hyperspace for some time.Ģ. :(īy the Way: What's really needed to make PvP actually happen and players not just running away from wach other would be a better insurance system, wich is discussed and suggested here.ġ. Please don't feel offended, I am just speaking out of experience. ![]() Using a block for something does always means bigger is better and that is definitely not needed in Avorion right now. In fact, that would male a great new stat for those ion pulse turrets, wich Are pretty useless at the moment. What would ne nice were TURRETS, let's say a hyperspace blocker that, just by being activated, makes jumping impossible in a specific range and some Kind of tractor beam or something like that, that basically takes the ability to boost for a set amount of time when a target is hit by it. However, I really like your basic idea, the point i am aiming for is just that blocks will make everthing worse. With hyperspace upgrades ridiculously reducing the cooldown so even that is no advantage, there is basically nothing a small ship can do against a big one and you want to make those Big ones even more Op. Large ships are already OP, there is basically NO advantage a small ship has, since big ones with millions of avorion inside as often seen on servers are faster, harder, stronger and overall better than small ones. That's not cool, especially since it is going exactly in the wrong direction (which is large ships). A block like that will give free hands to anyone just flying around and destroying the creations of other players. The problems are real, but this is not the solution. ![]() When it comes to the rest of your post: Just NO. That suggestion with the boost: Rather nice idea to disable that in battle. ![]()
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